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Gex 3D: Enter the Gecko


     The  Gex 3D saved games are the GEX2xxA.GEX files (where the 'x's
are  the percent completed, for example - GEX210A.GEX means 10 percent
of the game completed) in the folder Gex 3D was installed into.

     The   following  info  requires  some  knowledge  of  hexadecimal
addition.  Each  byte  is comprised of eight bits. The values given to
each  bit  for purposes of addition are left to right: 8 4 2 1 / 8 4 2
1. The total number of digits for each half is 16: 0 1 2 3 4 5 6 7 8 9
A  B  C  D E F. The letters A through F have the values 10 11 12 13 14
15.  This  game  uses bits to indicate whether an item is found or not
found,  so  when an item is found, it must be added to any other found
items.

     Hex  position 0C is the number of lives. Hex 63 (99 lives) is the
maximum. Hex positions 14 through 24 contain the number of "normal" or
red  remotes  found in the 14 normal levels 1 and the 3 secret levels.
The following table indicates the valid numbers a nd their meanings:

hex 00 = no remotes found
hex 01 = first remote found (stops here if only one remote in the level)
hex 02 = second remote found
hex 03 = first and second remotes found (bit 1 = 1 added to bit 2 = 2)
         (stops here if only two remotes)
hex 04 = third remote found
hex 05 = first and third remotes found
hex 06 = second and third remotes found
hex 07 = all three remotes found

     Hex  positions  04  through  06  and  the  rightmost four bits of
position  07  indicate the "extra" bonus remotes in each regular level
("Reward"  and  "Hidden").  Each  byte  holds  info for four levels in
reverse  order  (except  hex  position  07,  which holds info for t wo
levels).  So  a  hex 0E in byte 04 means one extra remote was found in
the first level and both extra remotes were found in the second level.

     The  following  table indicates which bytes contain the number of
"normal"  or  red  remotes  found in the regular and secret levels and
which  bytes and values give the bonus remotes in the bonus levels and
their corresponding level names and filenames:

First area
Hex 14 = Out of Toon (filenames looney30.dfx and looney30.vfx)
Hex 15 = Smellraiser (horror4.dfx and horror4.vfx)
Hex 0B = Gilligex Isle (boss level) hex x4 gives remote
         (where x is unchanged) - gillig1.dfx and gillig1.vfx
Hex 08 = Aztec 2 Step (bonus level) Hex x1 gives remote
         (aztec16.dfx and aztec16.vfx)
Hex 08 = Thursday the 12th (bonus level) Hex x2 gives remote
         (horror6.dfx and horror6.vfx)

Second area
Hex 16 = Frankensteinfeld (horror2.dfx and horror2.vfx)
Hex 17 = WWW.DOTCOM.COM (circuit5.dfx and circuit5.vfx)
         Hex 18 = Mao Tse Tongue (kungfu02.dfx and kungfu02.vfx)
         Hex 0B = MooShoo Pork (boss level) Hex x8 gives remote
         (mooshu1.dfx and mooshu1.vfx)
Hex 08 = In Drag Net (bonus level) Hex x4 gives remote
         (nypd01.dfx and nypd01.vfx)
Hex 08 = The Spy Who Loved Himself (bonus level) Hex x8 gives remote
         (spy2.dfx and spy2.vfx)

Third area
Hex 19 = The Umpire Strikes Out (scifi10.dfx and scifi10.vfx)
Hex 1A = Pangaea 90210 (prehst1.dfx and prehst1.vfx)
Hex 1B = Fine Tooning (looney69.dfx and looney69.vfx)
Hex 08 = I Got the Reruns (bonus level) Hex 1x gives remote
         (junk1.dfx and junk1.vfx)
Hex 08 = Trouble in Uranus (bonus level) Hex 2x gives remote
         (lost01.dfx and lost01.vfx)

Fourth area
Hex 1C = This Old Cave (prehst2.dfx and prehst2.vfx)
Hex 1D = Honey I Shrunk the Gecko (circuit9.dfx and circuit9.vfx)
         Hex 1E = Poltergex (train30.dfx and train30.vfx)
Hex 0B = Gexzilla vs. Mecharez (boss level) Hex 1x gives remote
         (gexzil9.dfx and gexzil9.vfx)
Hex 08 = Lizard in a China Shop (bonus level) Hex 4x gives remote
         (kungfu4.dfx and kungfu4.vfx)
Hex 08 = Bugged Out (bonus level) Hex 8x gives remote
(rezop2.dfx and rezop2.vfx)

     Fifth  area  (F1  key  shows  it  before  sixth  area,  but it is
encountered  after)  Hex  1F  = Pain in the Asteroids (scifi14.dfx and
scifi14.vfx) Hex 09 = Chips and Dips (bonus level) Hex x1 gives remote
(circuit0.dfx and circuit0.vfx)

     Sixth  area  (F1  key  shows  it  after  fifth  area,  but  it is
encountered  before)  Hex  20  =  Samurai Night Fever (kungfu1.dfx and
kungfu1.vfx)

     Seventh  area  Hex 21 = No Weddings and a Funeral (rezop3.dfx and
rezop3.vfx)  N/A  =  Channel  Z  (final  boss  level)  final01.dfx and
final01.vfx

     Hex 22 = Lava Daba Doo (secret level) prehst3.dfx and prehst3.vfx
Hex  23  =  Texas  Chainsaw  Manicure  (secret  level) horror5.dfx and
horror5.vfx  Hex 24 = Mazed and Confused (secret level) rezop1.dfx and
rezop1.vfx

     There  is  a  way  to  play the secret levels and any bonus level
missed  by  renaming files. First, make sure all affected files in the
LEVEL  folder  under  the  folder  Gex3D  was  installed  into  can be
restored.  Probably  the  easiest way to play the secret levels i s to
move the files for the first three levels (looney30.dfx, looney30.vfx,
horror4.dfx, horror4.vfx, horror2.dfx, and horror2.vfx) to a temporary
folder,   then   copy  prehst3.dfx  to  looney30.dfx,  prehst3.vfx  to
looney30.vfx, horror5.dfx to horror4.dfx, hor ror5.vfx to horror4.vfx,
rezop1.dfx  to horror2.dfx, and rezop1.vfx to horror2.vfx. Now playing
"Out   of   Toon"   will   actually  play  "Lava  Daba  Doo".  Playing
"Smellraiser"   will  instead  play  "Texas  Chainsaw  Manicure".  And
"Frankensteinfeld"  will  play  "Mazed  an d Confused". To restore the
files,  simply move back the files from the temporary folder. As I was
unable  to  get  the "Lizard in a China Shop" bonus level to appear, I
moved  aztec16.dfx  and  aztec16.vfx  to  a  temporary  folder, copied
kungfu4.dfx  to  aztec16.d  fx, copied kungfu4.vfx to aztec16.vfx, and
played the "Aztec 2 Step" bonus level.

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