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Knights of Legend


     In  this  game,  you can form up a party of up to six characters.
There  are  many  classes you can choose your character from. The most
important  statistics  in  this game is foresight, strength, endurance
and  body points. Good foresight will allow your characters to foresee
the  opponents  moves  and  respond  to  it.  Balance  represents your
character's  courage  when  faced  with terrifying creatures. Speed is
also  not very crucial as speed boot can be found in the game. In this
game  you  will  find  lots  of quests to complete. The main aim is to
rescue  Seggallion  the  knight from Pildar. To complete the game, you
will need to complete all 24 quests in the game.

General tips and combat

     The map is rather big and you will need to explore it thoroughly.
Every  towns/areas  have  an  entry point, and if you did not position
yourself at the right place, you won't be able to get inside there.
     When  you are creating your party, make sure that you have a good
mix of characters from the different races. There are certain location
where certain races are not welcome, ie the person there won't talk to
a  certain  race.  Make  sure  you  have  at least two characters from
difference  races with charisma above 80 so that you can obtain quests
from  people  of  all  kind.  Have  one  or more archer with very good
foresight.  Get at least one kelder as they are the strongest fighter.
As  for  spell caster, make sure they have at least intelligence of 70
so  that they can join magical order. You will need at least two spell
caster for those tough battle against giants.

Tips on how to gain money and extra items:
     In  this  game, money is very important, because you need cash to
save your party to the inn, buy weapons and armours. And if you lose a
combat battle, there is a high chance for you to be robbed. But, there
is  no  option for you to transfer money from one character to another
in  this  game.  You can only trade items between characters. So it is
very important to learn how to gain extra money.

     To  gain  extra  money  is  a tedious but rewarding job. You must
first  create  a  few  dummy  characters,  preferably  Brettle Regular
because  they  start  off with 3000 GC. Have them bought as much plate
armour  as  possible.  Then, trade the armour to a single one of them,
said dummy A. Now, save dummy A to to the disk by going to the inn, do
not  save  the  rest  of  the dummies. At this point, quit the game by
pressing  ctrl-q  when  you  are outside the inn. Load the game again,
this  time bring in your own party. Leave an extra room for the dummy,
Have  him  trade  all his armours to your party. Do not save the dummy
afterwards.  After  that sell the armours to the armour shop for extra
cash.  Repeat  this  as  many time as you like until you are satisfied
with  your  money.  You  should give the dummy the most expensive item
possible so that the number of time you need to repeat this is lesser.

     With  this  in mind, you can also give the dummy any useful items
you  may  want  to  duplicate, eg Truth Sword, courage coat, etc. Make
sure  you keep at least one copy of these items in your dummy, because
you might lost your weapons when you flee from any battle.


     The  combat  sequence  in  this  game  is extremely long. When in
combat,  let  your  archer  check  through all the opponents action by
aiming  at  all  possible  enemy.  Take note of the oppenents move and
their  direction  of  attack.  Your archer must have high foresight in
order  to  see their moves. Have your characters respond to the attack
using the information you have gathered.
     Jump  is  very  effective against attack to the lower part of the
body. Duck is very effective against high attack. As for attack to the
middle,  backup  is  useful  though it sometimes depend on your weapon
defensive  skill.  With higher skill level, you can parry the opponent
attack even when you move straight into their blade. To kill opponents
fast,  attack  their  chest  (berserk)  until it is all red, then with
another  attack  to  the chest, you can kill them instantly. Attack to
the  arms  will  disable their arms so that they cannot fight anymore.
Attack  to  the  legs will make them impossible to jump. So, the usual
option  for  attack  is  :  thrust to the area the opponent is moving.
Jump,  duck  if you know that your opponent is attacking in that area.
Backup  and thrust to the middle if your don't know what your opponent
actions are.

     When  you find the truth sword, you can kill most of the opponent
easily.  The  sword  is  powerful  and light weight. However, you will
almost  certainly  get  wounded  during  the  battle because you can't
improve  your  skill for it. However, if you greatsword skill is high,
you hit slightly better.

     Before  your  characters  found  courage  coat, you may find your
characters  frozen  in  terror  when  face with creatures like trolls,
giants,  etc.  This  is  because  your  characters courage is not high
enough and the only way to overcome it is to wear a courage coat.

     If  you  encounter creatures your party cannot due with, don't be
afraid  to  flee  the battle. But before you flee from the battle, put
your  weapon  back  to  your belt first, otherwise you might lost your
weapons  in  the  process.  However,  this  does  not apply to missile
weapons  like  bow,  crossbow, etc. ie you may still have them in hand
when you flee.

     When  your  party  is  on horseback, there is a option for you to
attempt  to  run  away. Learn how to recognise which message represent
what kinds of creatures. If you think that you can win them, don't run
away, whack them for more experience points and items. Also, don't run
away  from  travelling  healer,  otherwise  you  will  have to pay for
healing in town.


     Your  characters  can  only join one magic order at one time. And
they  cannot  quit  the order they are in. It is best to learn as many
difference  kinds  of  spells from all the difference order before you
try to join any order.
     Though  you can only learn the basic spells if you don't join any
order,  when you join an order later, you will be able to modify those
spells  you  have already learned but the only thing you cannot change
is  the race. For example, if you have join the white pearl order, you
can  only  select  spells for human and elves, but if you have already
learn  some  spells for dwarf and kelder before joining the order, you
will  be allowed to modify the spell for dwarf and kelder provided you
don't  change  the  race, ie you may also heal a kelder greatly though
you are in the white pearl order.

     You  will  be  allowed  to  modify spells only if you have join a
certain  magic  order.  To  modify  the  spell,  you  will need enough
experience  point to do the modification. The more powerful the spell,
the  more expensive it will be. When you are in the modify spell menu,
use the arrow keys to select and modify the parts of the spell. As for
races  in  which  subclass  need to be specified, try to learn a spell
that  is higher in the subclass list, ie at the bottom of the list. If
your  spell  can  effect  a  certain subclass, than all other subclass
below it will also be effected. For example, if your spells effect the
subclass  'walbar',  than  it  can  effect  the rest of the subclasses
because it is the highest subclass.

Magic Order:

  Order         Location        Races

  White Pearl   Brettle         Human,Elf
  Blue Gem      Tegal Forest    Kelder,Dwarf
  Black Onyx    Shellernoon     Elemental
  Secret Storm  Poitle Lock     Giant
  Red Mist      Thimblewald     Legendary
  Dark Stone    Olanthen        Undead

Gaining Levels and Skills:

     In  this  game,  you  might  not  advance  in certain skill level
because  this  game  is  opened for expansion and there is a option to
harbour  masters  from other scenerio. So, do not be disappointed when
you cannot find the appropriate masters to advance your skills.

     I  have  list  below a list of all the weapon master I have found
and what level they will teach. You can use it to choose the skill you
would like to learn. If you intend to carry on with the next scenerio,
you  may  try  to  pick those better skill like greatsword, great axe,
etc. But if you just want to play this scenerio only, you might choose
those skills in which you can gain higher skill level. But you have to
remember  one  thing, you may only learn up to four skills. The number
of  skill point you can have is dependent on your rank. The formula is
as follows :

        total skill points = 20 * level

                where peasant = level 1
                      serf    = level 2
                      .... etc

     So,  if  you  manage to reach level 25 which is Knight - Baronet,
you learn up to 25*20 = 500 skill points.

     Since  most  weapon  have  a  offense and defense skill, said 100
skill  point  each,  then  you  may learn up to two hand weapons and a
missile weapon. For the hand weapons, you may choose a one hand weapon
followed by a two handed one.

     At  higher level, you foresight will improved, and will hence hit
more  often.  But in long run, a higher skill level is crucial to your
success in the game.

     When  you  train  with  a  weapon master, you can train at most 5
skills  level  per  session  and  you need the corresponding amount of
experience.  A  raw estimate is about 100 experience points to 1 skill
level.  You  may  gain  experience  by  winning  battles or completing
quests.  When you have used up the amount of skill points you can have
for  your  current  level, you will be asked to fight in the arena. If
you  refuse, you will never be promoted to a higher rank. The arena is
located  somewhere north of Brettle. Just follow the north road, after
passing  a  3  ways junction, head north for about 2 days and you will
see  a  building by the side of the road. This is the arena, where you
will fight a monster randomly chosen. If you lose the battle, you will
be kick out of it and you will have to try again. If you win, you will
gain a level. So, prepare yourself carefully before entering the arena
because you will have to fight the monster alone without the help from
the  rest  of the party. Learn the weak points every kind of creatures
and  react  to  it.  A Truth Sword is very effective against man sized
creatures  but  if  the  opponent skill is high, try to use your skill
against it.

The masters and their skills :

  Fortress of Brettle,  Hvrad Myth

        Longsword        0 - 30
        Broadsword       0 - 30
        Short Spear      0 - 30
        Battle Axe       0 - 30

  Tower at 3-way junction north of Brettle, Fistan Stockhard

        Broad Axe        0 - 45
        Hand Axe         0 - 45
        Hvy Crossbow     0 - 45
        Great Axe        0 - 45

  Htron, a residence, Zachary Bladeshure

        Scimitar        46 - 95
        Greatsword       0 - 30
        Shortsword       0 - 55
        Bastard Swd      0 - 45

  Htron, Training Grounds, Mornag the Merciless (kelder not welcomed)

        Scimitar         0 - 50
        Mace             0 - 60
        Lt Crossbow      0 - 55
        War Hammer       0 - 50

  Tegal Forest, The Portal, Monvin the Elder

        Halberd          > 45
        Morningstar      > 55
        Flail            0 - ??
        Broadsword       > 30

  Building along Krell Way near the Hobe, Weapon Master, Nigel Gulliam

        Club             0 - 45
        Halberd          0 - 45
        Great Hammer     0 - 45
        Quarterstaff     0 - 45

  Shellernoon, Weapon Trainer, Kelmore Stratsmoth

        Long Spear       0 - 25
        Morningstar      0 - 55
        War Maul         0 - 25
        Heavy Maul       0 - 45

  Olanthen, Rhun Manor, Rhunholland

        Longsword        > 30
        Broadsword       > 30
        Bastard Swd      > 45
        Greatsword       > 30

  Klvar Wood, Klvar Tree House, Tyrolliar Cellana

        Self Bow         0 - 55
        Elf Bow         15 - 70
        Long Bow        12 - 35
        Dagger           0 - 60

Weapon and Armor:

     Two  handed  weapons  are  effective  but your characters must be
strong  enough to wield them. If they are not strong enough, they will
get  tired  very  fast  thus increasing fatigue. When using one handed
weapon,  you  can  equip  a shield to increase protection. If you want
archer,  it  is best to let them use elf bow but since the master only
train  you  if  your  skill is at least 15, it is only possible if you
choose  characters  who  have it as their basic skill. You can buy elf
bow from Htron if you need them.

     Magic ingot can be forge into a weapon. You will be allow to give
it  a  name.  However, changing the name to some common weapons do not
make  them behave as one. If you name it as 'longsword', it don't look
like  one or behave as one, since when you see a two handed longsword?
So, even if you have longsword skill, there is really not much effect.
You  may  called them Dragon Slayer, Soul Stealer, etc if you want you
character  to  process something special. Use them just like the Truth
Sword you have found.
     The  armour  for the your character have to depend on their size,
strength  and  the weapon they used. Smaller size means smaller armour
hence   lesser  weight.  Strength  determines  how  much  weight  your
characters  can  take. And if they are using heavy weapons, they can't
fight well if their armour is too heavy.


     There  are  24 quests in this game. You will need to obtain these
quests  from  differece people you find in the game. In order for them
to give you the quest, you must talk to them using the right word. You
may  find  clues  to  these words by talking to other people. When the
correct word is used, the person will ask you whether you will like to
take  on the quest, if you reply 'no', the quest will not be given. As
long as at least one person in your party is given a particular quest,
the  rest of the party can take part in it. So make sure the character
that is given the quest is present when you go for a quest. To play it
safe, you might want everyone inside your party to be given the quest,
you  can  do  this  by making them talk to the person who give you the

     After  obtaining  a  quest,  you  need to talk to other people in
order  to  find out the quest location. I have enclosed a map with all
the  quest  locations  marked. When your party is ready for the quest,
you  will  have  to  travel to the quest location. It is best to buy a
horse  for  everyone  in  the  party. Remember that you party movement
speed  is  equal  to that of the slowest character. So be sure to find
good  horse  for  everyone  in the party. You can find stables in many
towns,  but some stable don't welcome certain races. In that case, try
another  one  in  another town. Now, with good horses, you will travel
faster and reach the quest location in fewer days.

     When  you  come to a quest location, you will find a long message
being  displayed  on  the  screen  ending  with the question "Will you
partake?"  Answer  yes  and  you  will be entering the quest location.
There  you  will  find  certain  creatures  guarding  the item you are
looking for.

     There  are  two ways to complete the quest. Firstly, you can kill
all  the monsters in the location and you will automatically exit from
the location, you may then get the quest item after the battle. So, be
sure to take note of the number of creatures at the start of the quest
as  that  is  the number of creatures you will need to kill. Secondly,
you  may  fight  your way in and let one of your character get hold of
the  quest item, then that particular character with the item must run
to  the  exit (the place you enter the location, so make sure you know
the  way  out!).  At  the exit, you will be asked if you want to flee,
answer  yes  you  will  exit  from  the  quest.  This  method has some
drawbacks  because you will lost all the experiences for killing these
creatures.  Completing  quest  offers  slightly more experience points
than  normal  encounters.  There is one thing you must remember if you
attempt  to  run to the exit, do not attempt to flee the battle before
reaching  the  exit, otherwise the quest is not completed and you have
to  do  it one more time though you can have the quest item. Also, put
your  quest  item in your backpack after the quest. Otherwise the next
time  you  flee  a battle, you might lose the item. Going back without
the  quest item after completing the quest will not do you any good as
you need to go for the quest again.

     After  completing  the  quest, go back to the person who give you
the quest, when you step into their house, a message will be displayed
telling you that the quest is completed and you might be given rewards
or  clues  in  return. At the same time. a medal will be given to you,
check  your medal to see how many more quest you have to complete. You
have to be careful when you enter their house, if you miss the message
being  displayed,  you  will never get it back unless you complete the
quest  another time. The message may contain useful information, so it
is  wise to save the game before you go to the quest personnel just in
case you want to read it again.

The 24 quests:

     There is no need to complete the quest in the order being stated,
they  just  happen  to  come  in  my mind in that order. If you cannot
complete a certain quest, simply skip to the next one and come back to
them when you are stronger. Do not be afraid to flee when you find the
creatures  too  tough. Go back to town to customize a spell to counter
the creatures if possible and try again.

     It  is  necessary  to  complete  all  the  quests  in  the  game.
Otherwise, the last quest to save Seggallion will not be given.

     1.  Find  Stephanie in Brettle. Talk to her about 'gavel' and she
will give you a quest. She will ask you to retrieve the gavel from the
Ruffians that have stolen it and escape into the Tantowyn. Just go out
of  Brettle  and  move  along  the River Passing. At a point where the
river  just enter the Great Wood which is roughly one day journey from
Brettle,  you  will  find  the creatures you are seeking. The Ruffians
aren't  very  tough so the fight shouldn't be a problem. When you have
find  the  gavel,  return it to Stephanie and she will tell you a code
word 'Kydar'. Note down the first letter, you will need it later on.

     2.  Find  Stephen in Brettle. Talk to him about 'standard' and he
will  give you a quest. The standard of Stephen's guild is stolen by a
bunch of bandits and have escaped to the north. Go outside Brettle and
follow  the  road north, at a three ways junction with a broken tower.
Turn  left  into Krell Way, just move along the path and you will find
the bandits. The bandits are not very strong but slightly difficult to
get  hit. If your characters foresight is good, you will have a higher
chance to hit them. After finding the standard which is a flag, return
it  to  Stephen. He will tell you another code word 'Aklom', note down
the first letter too.

     3.  Find  Hegissa  in Brettle. Talk to her about 'knight' and she
will give you a quest. This time you will need to find the quill which
is  stolen.  The thieves have entered the Klvar Wood. So, head for the
wood  which  is  to  the  south  east  of Brettle. Just walk along the
Sheller  Road for one day, the head south until you are in Klvar Wood.
This  time  you will encounter some ghouls who are guarding the quill.
When you return the quill to Hegissa, she will tell you the third code
word 'Moram', similarly note down the first letter.

     4.  Now  go  to  see  the mayor of Brettle, Benjamin. Combine the
three  letters  you  have  found and then tell him. He will ask you to
look  for  the  sword  of  truth which was stolen by the goblins. This
time,  you'll  need  to  head south to the south coast. At the coastal
area  wear  of Usip Wood, you will find the creatures you are seeking.
When you have found the Truth Sword, bring it to the mayor and he will
give  it to your party as a reward. The Truth Sword is a very powerful
weapon  and it will help you in the other quest. It can do a demage of
4-32  and  it  is  very light. So using it enable your character to do
great  demage  to  his/her  oppenents  without  losing lots of energy.
However,  there  is  one  drawback  of  using  it. The fact that it is
special  sword,  indicate  that there is no place for you to train the
skill  for  using  it which means that you will not hit creatures with
very  high  skill level. However it is very effective when used in the
arena against most creatures.

     5.  Find  Biblik the Sage in Htron. Talk to him to get the quest.
Go  to the Tegal River and move along it. At somewhere near the middle
of  the  river, you will find the creatures guarding the crown. Return
it  to  the Sage and you will be rewarded with a flying cloak. Wearing
it allow your characters to fly.

     6.  Talk to Sam in Htron about 'stod' and he will ask you to find
parth  oil  for  him.  This  time  you'll  need  to  go all the way to
Berthand's  Bay  in  the  southern  part of Ashtalarea. Walk along the
coastal  area  of the bay and you will find the creatures guarding the
quest  item.  Give  the  oil  to  Sam  and he will tell you to mention
'Nobjor' to pirates.

     7.  The  pirates  lives  in  a  small  house to the west of Stone
Island.  When  you reach there, talk to Pegleg about 'Nobjor'. He will
ask  you  to look for his shipwheel. Go to Erwenwald just to the north
of  the  pirates'  house.  You  will find some hobgoblins guarding the
shipwheel.  In  return  for  the shipwheel, the pirate will give you a

     8.  Bring the map to Scotty next door of Pegleg and ask him about
'map'. He will then ask you to look for his pirate hat. Go all the way
to  Prazen  Point  and you will encounter some slyphs. Make use of the
terrain  there  to shoot arrows or cast spells at the slyphs when they
cannot  reach  you. In this way, you will kill most of them. Afterall,
slyphs  are water elements which ones should carefully deal with. Upon
retreiving  the  hat.  Scotty  will  ask  you to look for someone with
initials T.D.

     9.  Go to Htron to look for T.D. You should have guess it by now,
the  person  you  are looking for is Tulliana Daverland. Ask her about
'map'  and she will ask you to find her iron chest. Go to Ebbwater and
you  will  find  minotaurs guarding the chest. Minotaurs are creatures
that should not be underestimated. They are slow in combat but they do
lots  of  demage  when  they  hit.  It is best to throw spells at them
before  fighting.  Truth  Sword will help you little because this only
make  you  easier  to be hitted unless you can kill the minotaur first
before  he can hit you. Bring the chest to Tulliana, she will open the
chest and give you a red ring.

     10.  Talk  to Belinda in Olanthen. She will ask you to look for a
golden necklace. Go to the Mountain of Lorr to the east. You will find
orcs  guarding  the necklace. Belinda will give you a magic ingot as a
reward.  Use  it  to  make  a weapon for your character or sell it for

     11.  Talk  to  Orofin in Poitle Lock. He will ask you to find the
wand for him. Go outside town and you will find two rivers. Walk along
the  southern  river towards Pauper Valley. After a short journey, you
will  find  skeletons  guarding  the wand. The skeletons are very easy
opponnents,  they  will  collapsed  into pieces if they move too much.
When  you  have complete the quest, Orofin will tell you to say 'gold'
to Sedfrey.

     12. Talk to Sedfrey in Poitle Lock. You will be ask to search for
the  coat  of  arms in the heart of the Tegal Forest. At the centre of
Tegal Forest, you will find the thugs who have stolen the coat. Return
it  to  Sedfrey  and  he  will  reward  you with the courage coat. The
courage coat will give you courage to face terrible creatures, without
it you can't complete certain quest.

     13.  Talk to Milinya in Thimberwald. She will ask you to look for
the  oil  of changeling in the downing swamp. The swamp is to the east
to  the  town.  The  swamp  is not very big so there should not be any
problems  finding  the quest location. You will enter some muck things
there.  They  are  not  very tough though they might look horrible. In
return for the oil, Milinya will tell you the name of the spy, Delmor.

     14.  Find Trimrose at Thimberwald and mention the name of the spy
to him. He will ask you to look for a cloak in the Karg Hill. You will
find  the  quest  location at Northwald. Return the cloak to Trimrose,
and  he  will  tell  you  to  say 'follies' to Yardley. Saying that to
Yardley and he will tell you to talk to the Kelder.

     15.  Talk  to  the Keldinarr in Thimblewald about 'vial'. He will
then  ask you to look for it. You can find the quest location at Windy
Run.  Return the vial to him and he will tell you to say 'scalfeth' to
the warrior soul.

     16.  Talk to Ballaster (the warrior soul) at Krag Keep. He'll ask
you  to  help  him find his millet. You can find the quest location at
Wesswald.  There  you'll  find  mist giants guarding the item. In that
place  you  will  need  to  move  along corridor will is only a person
width. So you will need to fight with the mist giant one to one. So it
is  best  to  put  your  strongest  character at the front followed by
archer  and  spell  caster.  Here you'll need to have very high weapon
skill  so that you will avoid being hit by the mist giants. A spell or
two  that  increased  the skill level with help a lot. After that very
tough  battle  to  recover  the  millet.  Ballaster  will give you his
deathblade will can do a demage of 5-27. He will also tell you to talk
to the Fostering about 'rhording'.

     17.  The  Fostering  is at the northern part of the Tegal Forest.
Talk  to  Dunnigen. She will ask you to look for something in the Wood
of  Dream.  Go  to The Darkwood south of Krell Swamp. You'll find some
orges  guarding  the quest item. If you have defeated the mist giants,
the  orges  shouldn't  be  a  problem as you will need to use the same
tactics  here.  Returning  the golden chalice to Dunnigen and she will
tell you to say 'inthos' to the Hobe.

     18.  Talk  to  Lord Stiveron in the Hobean Keep. You'll be ask to
look for the hidden staff in the Downing Mountains. The quest location
is at the southeastern end of the mountains. You will find stone ogres
there.  The  stone  ogres are tough in nature, hence the name. You can
defeat  them  with  spells or when your skill is high enough. You will
get  a  pair of speed boot when you return the staff to Lord Stiveron.
Wearing the boots will allow your character to move faster.

     19. Talk to Rodrigard at the Sheller Bridge. Tell him 'bryor' and
he  will  ask you to find a wristband. Go to the Sheller Ridge and you
will  find  ettins  there. After getting the item, Rodrigard will tell
you to talk to Aurin about 'grey'.

     20.  Talk  to Aurin (next door to Rodrigard). He will ask to look
for  something  at  the Thanakesh Hills. Fight the djinns there to get
the quest item. Return it to Aurin and he will tell you to mention his
name to the main guard.

     21. Tell the Sheller Elite Guard that Aurin sent you. He will ask
you to find the shade ring in Westwash. The ring is heavily guarded by
cliff trolls. You will need courage coat in order to face them. Return
the  ring  to the main guard and he will tell you to say 'silver knot'
to Norgan.

     22.  Talk  to the Lord of Shellernoon, Norgan. He will ask you to
recover  the  ward  from  Sodden Hills. The ward is guarded by sledge.
Beware  of  this  area,  when you enter the quest location, your party
will  be  split  into  six groups which mean that your characters must
fight  their  own  battle  before  they  can group themselves together
again.  The  sledge main weakness is at their head. But you have to be
tall  enough  to  hit  the head. Return the ward to Norgan and he will
give you the shade ring and tell you to see Dundle.

     23.  Talk  to  Denswurth in Olanthen. He will ask you to find the
statuette.  Go to the Missip Valley south of the Mytrone Hills. You'll
find  trolls  guarding the statuette. The troll are terrible creatures
which  will  make your characters freeze in terror if their courage is
not  high  enough. Make sure you have the courage coat before you come
to this place. Return the statuette to Denswurth, and he will give you
a  great  shield.  The  shield offers a great amount of protection and
weighs  little  and  you can change the pattern of the shield with the
edit shield option in the openning menu if you want fancy shields.

     24.  You must complete the above 23 quests before Dundle give you
the  last  quest.  You  can  find  him at the Assembly Building in the
Olanthen  Barrier  outside  the  Mountains  of Lorr. Talk to him about
'Seggallion'  and  he will give you the quest. Go to the Ghor Hills to
find  the quest location. You will find cyclops guarding the area. The
final battle is quite tough and requires the same tactics when you are
fighting  storm  giants.  After  defeating  the  cyclops,  you will be
rewarded  with  a mini slide show. After rescueing Seggallion, he will
give  you  his shuckles as an evident. Go back to see the black dwarf,
and  he  will  reward  you with a black ingot which can do a demage of

     At  this stage, you have cleared all the quests in this scenerio,
so watch out for the next one.

Do not read this part unless you are desperate !

Tips on hacking the game

     I  will  only  touch  on  the  first  character.  The rest of the
characters will simply begin at difference offsets.
     This  part is illustrated using Norton Utilities, you may want to
use other programs to do the same job.
     Type in 'path:nu chardata' to start editing the character file. I
do  not  want  to spoil the fun by revealing the exact details for the
characters  attributes, so I will simply touch on how to get the quest
from people if you cannot find the right word to say. I careful player
should  have  no problem in finding the right word, so this portion is
for those with some difficulty.
     Between  file  offsets  482,  hex  1E2 to 487, hex 1E7 is 6 bytes
containing the status of your quests. The six bytes have a total of 12
hexidecimal  digits,  so each corresponds to two quests as there are a
total of twenty four.

        The meaning of the binary code used is as follows :

                00      quest not yet given
                01      quest given but not yet complete
                10      quest complete but medal not yet given
                11      medal given to quest

        So what they actually do is to combine two of these to form
  a hexidecimal digit.

        Here are the conversion from hexidecimal to binary :

                0000    0       1000    8
                0001    1       1001    9
                0010    2       1010    A
                0011    3       1011    B
                0100    4       1100    C
                0101    5       1101    D
                0110    6       1110    E
                0111    7       1111    F

     The position of the quests in the code correspond to that you see
in  the medal display. So just locate the appropriate quest and do the


     Do  not  attempt to set the quest to 10, ie completed, because in
that case the person who give you the quest won't reward you since you
did  not  return  with the quest item. So, at most set it to 01 and go
for  the  quest,  completing  it  will reward you will useful items or
clues.  If you set them to FFFFFF, then you in fact have completed the
game  without fighting a single battle, but then you will miss the end
game  slide  show  completely. And you won't have all the useful items
when the next scenerio is added.                                     

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