_________________________________________________________________ Table of Contents * Access Points * Walkthrough * Problems _________________________________________________________________ Access Points * Bridge (dead end) * Probe Room * Capt. Quarters (sealed) * Lounge (sealed) * Airlock (initially sealed) _________________________________________________________________ Walkthrough PROBE #1 Enter Capt. Quarters. Link to the Data Storage Unit (Captain Jack Reynolds Personal Log) to get the captain's access code "Harry and Betty arrived home and dwelled happily ever after" (HABAHADHEA). Return to the Shuttle via Reverse View and then enter the Bridge. Link to the helm control station and enter the captain's access code to remove the command lock. Identify the coordinates of the alien vessel (red circle): 160,112,12. Link to the weapons control station and enter coordinates 16011212E and Fire to destroy the alien ship. Note: Firing weapons on the Shuttle coordinates 150,110,10 causes Director Player 4.0 error: script error: Cast member not found "dead.1" from which the Continue button causes the game to hang. Return to the Shuttle via Reverse View and then enter the Probe Room by using Torch mode on the spacecraft hull. Head for the crane control pod in the shuttle bay. Link to the crane control unit and activate the anti-grav cargo crane to reposition the shuttle and unblock its entry. Go to the Lobby and get the message from the alien. Reverse view and enter the Shuttle. Link to the portable data unit (Prof. Norma Miller personal recorder). From message #2, download the Phase Viewer. The game is more interesting with the computer sidekick, so give priority to the search for that... Exit the Shuttle and head for the security foyer off the main hall (via the restaurant foyer or one of the other exits from the main hall). Bear left to the library and link to the database computer terminal. Complete the dialog with the AI and download its program. You can now get comments from the AI whenever the question mark icon lights up. Return to the main hall and head left into the swimming pool. Go up into the utility ducts. Reverse view and proceed through the utility ducts to the (Baron's) quarters on Level 1. Move forward to the hallway, then reverse view back into the Baron's quarters. Link to the data storage unit on the brown fireplace shelf (personal log of Roland Carson, Baron of Sombury). Note the reference to nine-ball pool in message #5. Reverse view and go right towards the cargo deck. Enter the cargo deck after solving the riddle: Seperated (sic) by an icy wall, We cannot touch, Though you reach your left hand, For my right, How I would love to talk with you, But though you open your mouth, I hear only my words... What are you? Answer: MIRROR Go to the ladder and down to the airlock. Reverse view and scan the maintenance bulletin. Note the elevator access code: HEADACHE. Go back up the ladder and exit the cargo deck. Proceed down the hallway to the elevator. Link to the elevator control unit and enter the access code for Level 3. Go left, then left again into Prof. Norma Miller's quarters. Link to the data storage unit (Prof. Norma Miller personal log). From message #7, download the alien translation algorithm. Return to the elevator and take it down to Level 2. Head for the nightclub off the main hall. For entry, solve the riddle: I am two-thirds of one hundred, and three fourths of one thousand. I mean nothing to a miser and grief to a student. What am I? Answer: ZERO Enter the pool hall to the right of the nightclub. Scan the right rear pool table. Click on the individual balls and note that the only ones not needed for nine-ball are 15 and 12. Link to the general purpose computer unit on the back wall. Enter the code 1512, followed by E for Enter. Read the Baron's message and note the telescope reference. Return to the Baron's quarters on Level 1 via the elevator or utility ducts. Link to the digital imaging telescope. Note that telescope position preset #1 is the chessboard. Scan the chess table and note that the white rook has been (illegally) moved to the third file (row). A similarly shaped and colored object in the Baron's quarters is his fireplace -- zoom in on it. Scan the third brick from the right in the third row from the bottom to reveal the hidden portable data device. Link to it to disclose the riddle: The hand of the dead man has five fingers, only one points to the artifact. As your AI companion points out, the answer to this riddle is an aces-and-eights poker hand. Head for the poker room off the nightclub on Level 2. Scan the poker table and click on the poker hands until the aces-and-eights hand is found. Note that the fifth card in this hand is the King of Clubs. Head left across the main hall to the bank. Note the King picture on the wall. Link to the data storage unit on the table and click on Panel Access. Link to the code key panel on the wall. Enter CLUBS, followed by E for Enter. Watch the alien steal the artifact. Head for the kitchen across the main hall. Use torch mode on the two cups on the center counter. Probe #1 is damaged. Switch to PROBE #2 Enter the ship via the probe room or the airlock (torch required). Enter the utility ducts and head for the kitchen. Enter the kitchen (two mouse clicks required) and torch the alien. Link to the artifact on its back to bring it into your possession. Return to the utility ducts. Probe #2 is damaged. Switch to PROBE #3 Enter the ship via the probe room. Head for the Level 2 lobby. Enter the lifeboat station after solving the riddle: This Postman does not dress in blue, Though is the stuff he travels through, From an old salt's hand on a desert isle, His one last hope, his one last smile... Answer: BOTTLE Continue on to the Engineering foyer. Link to the computer core door and enter the captain's access code. Link to the portable computer device to bring it into your possession. This computer device must be returned to the Shuttle in order to successfully complete the game. Note that this probe cannot carry anything else, such as the artifact, so return to the Shuttle via the probe room and switch to PROBE #4 Enter the ship via the airlock or the probe room. Enter the utility ducts and head for Engineering. Link to the artifact on Probe #2. Click on the artifact icon and your AI companion will tell you the artifact needs to be recharged with "pingorium" energy. Go to Level 3 via the elevator (HEADACHE). Enter the smoking lounge across the hall from the elevator. Use torch mode on the ashtray. Using the translator, you can determine that you've tempted the alien out of the smoking lounge. Reverse view to the hallway, turn left to the ballroom, reverse view again, and link to the Level 3 emergency control. Turn the emergency force-field on to trap the (invisible) alien from the smoking lounge. Reverse view and move up to the chandelier. Use the torch on the chandelier to destroy the (invisible) alien in the ballroom. Continue straight ahead into the hallway. Click on the artifact icon to enter the aliens' dimension. Be careful when clicking to remove the AI text as you don't want to move forward into the alien boarding craft. Reverse view and pass through the ballroom (alien killed by chandelier) and hallway (alien trapped by force-field) into the smoking lounge. For the endgame sequence, torch the alien explosive device. Final score: 2350/2950. No idea where the other 600 points are since all tasks seemed to have been accomplished. _________________________________________________________________ Problems * Game is very limited in scope and interface quality in comparison to comparably-priced competition. * Many AI comments are logically out of sequence. * Movement interface needs work. Too often it's necessary to move forward and then reverse the view in order to access something. Examples of this are moving from the Promenade to the Security Foyer, from the Nightclub to the Promenade, or from the Level 1 Elevator to the Baron's Quarters. * No warning about overwriting previously-saved games. * Have to respecify drive letter and directory for saved games every time the program is restarted. The default save-game drive is the CD-ROM, which is often difficult to write to ;) * Annoying noises when POV is in Bridge or during access point decision. Are those supposed to be radio voices? * Very small playing screen. * Less-than-inspiring riddles. * Music cuts out suddenly in places, most noticeably after the endgame sequence.