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                              x       exit
                          x     x     
 x = keycards.                                            

                                    DAY ONE

     1)  Go  to  the  Hospital. Take a good look at the dead dude. His
name is Reno Davis. Look him up in the Info selection from MAD.

     2) Go to the Bar. Play the Video Game. The first time, some dudes
will  drag you away and make you chuck knives between a guy's fingers.
This  takes  practice, but can be done. When you accomplish this, play
the  game again. This time, make a COMPLETE map of the maze, including
the  location  of  the  little squares. If you have trouble, use graph
paper. The map is important.

     3)  Go to The Park where the bathrooms are. Go to the ladies room
(on  the  left) and go to the very last toilet on the right. Sit on it
and flush it three times. Whoosh!

     4) Ok, this sewer you're in now, this is the maze from the arcade
game.  Every  square  in  your  map  is a key card. Get EVERY Key Card
before  you  leave the maze. Pay CLOSE attention to your map. When you
get  to  the  cave with the dock, make SURE you get the medallion from
the dock.

     5)  Go  to Coney Island. Play Kewpie Doll Baseball. Hit the Dolls
in this order.

     1) Top row, third doll.
     2) Middle Row, second doll.
     3) Bottom Row, last doll.

     When  the  guy  looks at you funny, show him the medallion. He'll
give you a data card.

     At  the  end  of each day, MAD will ask you for the names of your
suspect(s).  I  have  found that it doesn't make a difference what you
put,  but  the  best  names  to use are probably Phillipe Cook, Harvey
Osborne, Anna Osborne, and Harry Jones.

End of Day One.

                                    DAY TWO

     1)  Go  to  your  Tracker and track the other two dudes that were
with  the  original  guy you were tracking. One goes to the Museum and
one to the Park.

     2) Go to the Wretched Excess Nightclub. Go around into the alley.
This next arcade sequence is pretty self explanatory. You don't really
need  to save the game here because of the fact that they let you keep
doing  the  same thing over and over again even though you keep dying.
When  you make it through here, though, it may be a good idea to save.
Once  you're  in the Nightclub, take a closer look at the people. When
you get to the screen where you're looking the backs of people's heads
and  the  rock group, take a closer look at the only person that has a
brown  robe  on,  on the left half of the screen. When you get knocked
over, a keycard will fall onto the ground. Before the bouncer can grab
you  and  throw you out, grab the keycard. You should now have a total
of 13 keycards between this one and the sewer maze.

     3)  Go to Central Park. You'll notice that if you point the arrow
up and start moving to the left or right, the arrow will blink off and
on.  This means that there isn't just ONE screen above here, each time
it's  blinking  on  and  off you're traveling to a different ANGLE. So
instead  of  three  possible  ways  to  go from this screen, there are
actually  about  15.  From  this  first  screen,  get  the arrow to be
pointing right but be as far down as you can get it. Move it up twice.
It  should still be facing right. Hit Enter. For this screen, line the
arrow up with the path straight ahead of you facing up. Move it to the
left  twice.  Hit  Enter. For the third screen, line the arrow up with
the  path facing right, just below the tree. Hit Enter. For the fourth
screen,  get  the arrow to line up with the path straight ahead of you
facing  up.  Move  it to the left four times. Hit Enter. For the fifth
screen,  get the arrow as far to the right as you can get it and still
be  facing  up.  Move it to the left once. Hit Enter. For this screen,
get  the  arrow to be facing left but as far up as you can get it. Hit
Enter.  Pick  up the crowbar. You should now be back at the screen you
were  just  at.  Make the arrow face down and Hit Enter. Now you're at
the  previous screen. Make the arrow be pointing up but as far left as
you  can  get  it. Now move it twice to the right. Hit Enter. For this
screen,  make the arrow be pointing right but as far up as you can get
it.  Hit  Enter. For this screen, get the arrow to be pointing up just
left  of  the monument. Move it to the left 5 (if not 5, 6) times. Hit
Enter. You should now see a dead dude. Take a close look at the papers
around him, and at his face.

     4) Go to your Mad Info. Look up Harvey Osborne.

     5)  Go  to  Harvey  Osborne's House, near the museum. Look in the
shopping  bag  and get the key. Push the button. This game has quite a
body  count,  doesn't  it?  Take  a look at the bitch, push the button
again, and leave.

     6)  Go  back  to  your tracker and watch the guy that goes to the
museum.  Make  a  map  of  where  he  went. You CAN NOT mess up at the
museum. You need every key card, all 13.

     7)  Go to the museum. Go around to the locked glass doors and use
the  keys.  Use  your  map to get through the museum, up to the fourth
floor  where the dude's signal stopped. When you use a keycard to open
a door, you must pass through the door QUICKLY, or it will close. When
you  get  to  the  big  wooden  door, use the crowbar. When the dragon
starts  to run after you, use the medallion. He'll remove the wood and
you  can  go through. When you get to the dead dude, take a close look
at  the  map  on the wall and at the dead dude. Take the Module out of
his hands.

                                   DAY THREE

     1)Go  to  the  cemetary.  There's  nothing you need here, but the
sight of the dead orb with the spear through him is worth going.

     2)  Go to the Church. Go to the set of candles ob the left. Light
them in this order.

   1) Top Row, first candle.
   2) Middle Row, third candle.
   3) Bottom Row, fourth candle.

     Take the Module out of the compartment. Extinguish the candles.

     3)  Go  to  Abdul's Pawn Shop. Take a closer look at him. Buy the
badges in this order.

     1) The Cross
     2)  The  one  near  it  that looks like one vertical line, with a
bunch  of  horizontal  lines  extending  out  of  it to the right, the
longest one being the one on the bottom.
     3) The Star

     You should now fall through a trap door and land in a secret room
with  a  painting  and a door. Take a closer look at the painting. You
will  be  prompted to enter a code. The correct code will let you pass
to  the  next  room, each one identical to the first. The codes are as

    1) 4,1
    2) 1,0,3,1
    3) 2,6,4
    4) 4,2,5

     You  should  now see a dead body (Yes, ANOTHER dead body). Take a
close  look at this one two. Go around the corner and you should see a
dude  standing  on  a ladder leading to a manhole. He'll jump down and
try  to  stab  you.  This section is similar to the punks in the alley
behind the nightclub. When you punch him and he runs away, pick up the
piece of paper he drops. It reads:


Climb up the ladder.

     4) Go to the theatre in times square. Go to the room on the right
and  remove  the picture on the left of the wall facing straight ahead
of you. The code is (yep, you guessed it):


Take out the paper.  It reads:

     5) Go to your MAD Info. Look up Harry Jones.

     6)  Go  to  Harry  Jones's  House,  it's  on  the southern tip of
Manhatten. Go over to the radio, and smash it with the crowbar. Remove
the Module.

     7) Go to your MAD Info. Look up Phillipe Cook.

     8)  Go  to The Empire State Building. Go to the computer and turn
it on. The password is (yep, you guessed it):

     Select  Site  Alpha, and switch the robot from Special Detail (or
whatever) to Hall Patrol. Quit the computer.

                                    DAY FOUR

     1)  Go to the hospital. The Robot should not be gurading the door
anymore.  Go  through  the  door.  Don't  worry about being caught and
thrown  in the room with pile of bones. Use the crowbar on the window.
This  is  what  it means to be "transfered to Chicago." Now wait until
the  guard, the orb, and the other robot leave the room. Take a closer
look  at  the  machine. Take Module D. The switch goes up and down, as
well  as  the  middle  stopped  position. Fix it so that the belt goes
left,  away  from  the  People-Smasher. Climb up the ladder and you'll
pass  out  of  the  room  via the conveyer belt. Now, just what we all
needed, another arcade sequence. This one is a mother, but not as hard
as the punks outside the nightclub (at least we didn't think so). When
you  get  through  it, you'll wind up falling out a window and landing
outside the hospital.

     2)  Go  to Grand Central Station. Take a look at the three little
windows  at  the lower left side of the screen. Use the crowbar. Climb
through  the  window  and  enter  the ship. First press the upper left
button  (the  only  button you're allowed to press at all so far). You
now  have  access  to  the  three  square buttons on the bottom of the
screen  and  the  three other assorted buttons above it. Now press the
middle  square button. After the little scene with the guard robots is
over,  press the upper middle button with the little screen. Now press
the  button  just  to the right of it. Now press the right square, and
then  the  left square. Manuever the ship out through the hatch in the
upper right wall.

     3)  This maze is so easy I'm not going to take you through it. If
you  can't  figure  it  out on your own, you're too lame to be playing
Manhunter: New York. 4) After you come up through the bathrooms at the
park,  see  Philippe  getting  into his ship, and it says, "Meanwhile,
back in your cockpit...", take a closer look at the screen.

     5)  You're  now  flying  around  New York. You must drop bombs on
Sites Alpha, Beta, Gamma, and Delta. It doesn't matter in which order.
First  go  to  the Statue of Liberty. See the big island with the star
where  the  Statue should be? Guess again, it ain't there. See the two
small islands to the left? Go to the lower left island. Press Enter to
Drop  the  Bomb.  Try to hit the colored square on the island. You may
have  to  experiment.  Next go up to the screen with the Hospital, The
Empire  State  Building,  and  Grand  Central Station. You now have to
contend  with Philippe. Don't let him touch you, if he does you've got
a  problem.  Drop  a  bomb  on the Empire State Building. If you don't
remember  where  it  is,  load in a game where it's a location on your
map,  and  take a note of where it is. Next, drop one on Grand Central
Station.  Finally,  on Bellevue Hospital. If you mess up with even ONE
bomb, let Phil kill you and start over, you need all four to hit their
targets.  As  I  said  before, this exact order isn't necessary, but I
went  from  hardest to hit to easiest to hit, so you don't hit all the
easy ones and mess up on the hard ones after all that work.

     You've  now  done  all  the typing and keypressing necessary. All
that  remains  is  to  watch  the  ending  sequences and tell all your
friends that you "solved" Manhunter: New York.




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: Manhunter

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