Last mission of Americans: Winning easy When John finishes talking you and 4 other men walk to the hill, if you can kill one before he becomes under your command then you will not be attacked by anyone as this is a glitch, also you can build your base inside the Allied base and not be sent off, =) P.M. Belkov's relative In the first Russian mission, allow P.M. Belkov to die. In the next mission his relative I.M. Belkov will appear. Note: Sometimes the game will glitch. One On One mission: Easy completion Have John Macmillan in a heavy gun turret on the hillside to the east of the base. Have Joan Furgusson do everything. Also let her train apemen for the crates. Y.I. "Burlak" Gorky's Masha Y.I. "Burlak" Gorky's Masha is recommended for Burlak's Masha Gatling Gun Medium Track Alaskite. Base invasion: A good way to invade someone's base is as follows: American: Lots of heavy gun tanks Russian: Lots of Behemoths Gameplay Tips: Armories make excellent defensive structures early in the game. Mechanics get a double level bonus inside vehicles, and soldiers get a double level bonus inside weapon turrets. Characters can reach a maximum level of 10 for each class. The heavier the tread, the better the defense for vehicles. An upgraded depot gets a wider sphere of influence. Soldiers are useful early in the campaigns, but mechanics are best by the end. Oil power plants cause a constant drain on your oil reserves, but a single oil drilling tower can support three oil power plants. Meanwhile, solar and Siberite power plants only require a one-time fee. During in-game cinematics, you can still use the numpad "+" and "-" keys to speed up or slow down the proceedings, and you can use the enter key to skip lines of dialogue.