Burrow and Hogwarts Glitch
This code is very useful, but has bad side-effects. First, you
must find Ginny so you can go to Diagon ALley. Then, go through the
way you came in and enter again. At the loading screen, you'll see a
picture of the Burrow. But, when you start playing again, you'll be
standing in Gryffindor Common Room! The nasty side-effects happen
after you help Ron with the slugs. When Harry, Hermione, and Ron are
talking, they'll start having the conversation that is supposed to
happen after you finish fighting the Whomping Willow!
Professor Flitwick's Incedio Challenge
Once you get the Incedio Spell, return to the main room and make
sure the two pillars are down. Go into one of them and switch the
flame direction so that the flames are both are on one side of the
room. On the other side, use Incedio to light the pigs and Flapendo to
point them up to lift the platform; then again on the other one. Run
quickly to the switch by the exit. If successful the door, will be
unlocked halfway. You will need to do likewise with the other side.
Note: You do not have to charge at all -- this gives you a few extra
needed seconds.
Forbidden Forest spiders
The spiders in the forest act as follows:
Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
Expelliarmus Challenge
Use your spell that cuts down tapestries and ropes on the spiked
ball. Walk up close to the edge and hold your trigger button, charge
up for a half second and cast. Note: If you throw the imps into the
fiery pits, they will die and you do not have to worry about them.
Likewise, if you throw them all away you cannot put them into the
cages to get out; but when all are indeed gone, they respawn from that
hatch in the wall at the first ramp.
Transformation spell
After you acquire the spell and return to the main room, use it
to get across the room on the other side of the gargoyle. You will
need to use the hardly visible ledges to cross. Hang off the wall
ledge to escape nearing ghosts, and push down the slabs to make a
bridge. Once this is done, you will have to fight the gargoyle. It is
recommended that you get on the right staircase, halfway up. Then, use
the spell on the last stone and the door will open.
Finding Lost Items
When in doubt, check Hagrid's Hut. Many of the lost items end up
there.
3 Roots Needed
Search the left side of Hagrid's Hut, by the Herbology Center.
From there, they all scatter (much like Neville's china set) behind
Hagrid's Hut towards the Forbidden Forest. The person that wants these
will give you the key to the Confiscated Items Room (six more cards
and a bag to hold 200 Bertie Bott's Every Flavored Beans).
Lost Badge
Found on the Broom Flying Field, towards Hagrid's Hut and the
Whomping Willow (still inside the Flying Court).
Lost Newspaper Article
Search the left side of Hagrid's Hut. Note: "Left" being if you
were looking from his front door towards the castle (the side next to
the Herbology Center).
Lost Wizards Hat
Found in a small patch of trees towards the Quiddich Court.
Neville's Crockery
Can be found close to the Flying Court and Hagrid's Hut. Up on a
roof will be a multitude of his china set. Go about a fifteen to
twenty five second flying trip from Neville (heading back).
Secretive Dragon Scale Gloves
The elusive gloves are by the lake, but not on land. They can be
found just outside the Broom Flying lessons field, on the lakeside.
You will notice a long strip is down low. On the far end are five
torches (light with Incendio to get a Wizards Card), and in the middle
somewhere should be the gloves.
Personal Requests and Notice Board
The Notice Board in the Gryffondor common room usually gives a
location, but higher up as you near completion they start to give
vague clues, such as "Could be anywhere on grounds". With personal
requests, they do not ever really give you a clue, except the first
one. However, the items are near the area in about a two acre search
range.
Defeating the Whomping Willow
When the Whomping Willow starts to pound into the ground, hide in
the corner where you entered its lair. The shock wave cannot reach you
in here, unless you stray too far from it. Should you get hit, you
should have refilled your potion Vile before you entered. Also, Hedwig
will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing
technique is recommended. Lock on to the limbs after they finish
pounding and fire a quick shot, then wait to lock onto the Willow's
Eye. Then, fire repeatedly until it stops hurting him before running
back to your hiding hole.
Defeating the Giant Spider
To defeat the Giant Spider in the Dark Forest, circle around him
and cast Rictosempra. He will not shoot any spider webs at you.
Defeating the Giant Mother Spider 2
While fighting it, you may notice little sacks being dropped and
suspended by webbing. Shoot them down with Flapendo and collect health
and Bean power ups from Hedwig.
Fighting with Expelliarmus
When in one of the few battles with Hogwart's students (just the
Slytherin Gang, all others leave you alone), let them make the first
shot and bounce it back. Just as you do, use your Flapendo with a
quarter to half second charge to knock them back, thus trapping them
with two spells to knock back, which they can never manage. Note:
Beware, just as you finish casting Flapendo (depending on distance),
you will be forced to use your Expelliarmus almost instantly.
Defeating the Giant Mother Spider
To get to it, use your Lumos spell to light the floor and follow
the trail of spiders. Unlike the book, the spiders that are not normal
size will try to kill you. Attack them with Incendio. When fighting
the Giant Mother Spider, do not try to hurt the spider itself.
Instead, use your Incendio spell to burn the web it has attached to
the various trees. When done, it will fall into the pit and you will
slip in after it. In here, just run around until it rears its head and
exposes its soft under-belly. It is the only part that is susceptible
to second level magic. Note: It is best to not charge and use rapid
firing to get a little extra damage.
Avoiding ghosts
When you do not want to be hit by ghosts and lose all your items
(Balloons, Beans, and sometimes Stink Pellets) just stand on the ledge
until the specter nears you. Tap the controller so that you will fall
and catch the ledge. When you are hanging, they cannot hit you and
cause your items to go flying.
Sneaking around at night
When sneaking around at night, you need to get by many of the
prefects. When you need to get by them, simply crawl under the
bookcase to the left of the portrait that leads to the Griffondore
common room. It leads through a secret passage that takes you to the
fourth floor. When sneaking around and you do not want to walk slowly,
you can use various objects and spells to distract the prefects. Stink
Pellets are not too reliable, but the non-explodable luminous balloons
work well. As for spells, try Flapendo.
Bertie Botts Bean Bag (200 Bean capacity)
Gather every item for the students around Hogwarts (not the
Notice Board). You have to actually find the people. The final person
will give you a key to the confiscated items room. In there are six
Wizards cards and the biggest Bertie Bots Bean Bag.
Bertie Botts Bean Bag (100 Bean capacity)
Use the Skurge spell on a chest covered in ectoplasm behind a
tapestry (you need the scissors spell) on the third floor, by the
Defense against the Black Arts classroom.
Easy Sickles
Once you have collected your Standard Book of Spells (Grade 2) in
Diagon Alley, you can cast Flipendo to break barrels and uncover
Sickles that you can use to buy items such as Stink Pellets at Gambol
and Japes.
Easy points
In the Chamber Of Secrets, destroy paintings on the wall. You
will open the painting and get 100 points for Gryffindor. After
returning from the Whomping Willow, head deep to your right when
Professor Snape finishes scolding you. There, in a corner, you will
find your first Notice Board Item. You can return it to the Notice
Board before or after you go to the Restroom Shop the Weasley's set
up, earning you the very first 10 points in the game, and possibly a
Wizards Card.
Easy Bertie Blotts Every Flavor Beans
When you exit of the Gryffindor Tower notice the object in the
corner. Hit it with Flipendo and three Beans will appear. Go around
the corner and walk at least three steps away. Return and cast
Flipendo again to get three more Beans. Repeat this to get as many
Beans as needed. Use the Nimbus 2000 Broomstick and fly above
Hogwarts. Fly through the rings to get free Beans. A blue ring gives
10 Beans, a yellow ring gives 1 Bean, a red ring gives 3 Beans and a
green ring gives 2 Beans. At the beginning at Ron's house is a tool
chest in their barn. Every time it moves on its own means that you can
shoot it with Flapendo to get more beans.
Nimbus 2000 Broomstick
On the second day of school, go to the Quidditch practice.
Complete the training with a "B" or better rank to get the Nimbus 2000
flying broomstick. You can now fly anywhere around the school during
the day. Note: You can only land on grass and cannot fly inside the
school.
Witch and Wizard cards
If you are one of those people who need to get everything in the
game but don't manage to in this game don't worry. When you finish
there will be a new menu, Griffindor Common Room. Select that and then
go to Colin's photo album or to the deuling place behind the statue.
Советы наших посетителей (0)
Знаете интересные коды на Harry Potter and the Chamber of Secrets? Вам есть чем поделиться с другими геймерами?
Испытываете проблемы в прохождении Harry Potter and the Chamber of Secrets? Считаете свой вопрос сложным и важным? Тогда задайте свой вопрос, и мы разместим его здесь отдельно. Ежедневно десятки геймеров просматривают эту страницу — кто-то из них обязательно ответит!
Если вопрос короткий — Вы можете задать его на этой странице при помощи формы комментариев ниже
Страница:
Читы на Harry Potter and the Chamber of Secrets для